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Dávid Mészáros
Dávid Mészáros
3D / Environment / Technical Artist - DAE Alumni
Brussels, Belgium

Summary

My name is David, I am 3D Artist and Digital Content creator from Belgium.
Im a 2022 Graduate at Digital Arts and Entertainment - Howest University of Applied Sciences (Belgium) in the Bachelor of Game Graphics Production.

Software knowledge:
- Unreal Engine 4 & 5
- Unity Engine
- Substance Designer and Painter
- Autodesk 3DSMax and Maya
- Blender
- Zbrush
- Adobe Photoshop and PremierPro
- Agisoft Photogrammetry software
- Team management software (Trello, HacknPlan, TeamGant, Jira)
- Source control software (Perforce)

Skills:
Core strengths: environment design, technical design, modeling: props, stylized assets, vehicles, knowledge of the whole game asset pipeline

Modeling: low, mid and high poly workflows, UV mapping, optimization
Texturing: PBR pipeline, normal baking, texture map creation, modular, and procedural workflows

Animation: mechanical animation and rigging, animation for game art

Game engines: advanced understanding of Unreal Engine 4 (Visual scripting, shaders, game pipeline)
Basic understanding of Unity
Photogrammetry pipeline: from photographs to game-ready assets

See my work also on instagram: https://www.instagram.com/3_ddave/

Skills

Level DesignGame Design3D Modeling3D AnimationProp DesignProp ModelingVehicle Modelingstylized design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Photoshop
Photoshop
Agisoft
Agisoft