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Dávid Mészáros
Dávid Mészáros
3D Graphics Production Student at DAE HOWEST
Brussels, Belgium

Summary

See my work on instagram: https://www.instagram.com/3_ddave/

Graduating student at Digital Arts and Entertainment - Howest University of Applied Sciences (Belgium)
Bachelor of Game Graphics Production

Software knowledge:
- Unreal Engine 4
- Substance Designer and Painter
- Autodesk 3DSMax and Maya
- Zbrush
- Adobe Photoshop and PremierPro
- Agisoft Photogrammetry software
- Team management software (Trello, HacknPlan, TeamGant)
- Source control software (Perforce)

Skills:
Core strengths: environment design, technical design, modeling: props, stylized assets, vehicles, knowledge of the whole game asset pipeline

Modeling: low, mid and high poly workflows, UV mapping, optimization
Texturing: PBR pipeline, normal baking, texture map creation, modular, and procedural workflows

Animation: mechanical animation and rigging, animation for game art

Game engines: advanced understanding of Unreal Engine 4 (Visual scripting, shaders, game pipeline)
Basic understanding of Unity
Photogrammetry pipeline: from photographs to game-ready assets

Skills

Level DesignGame Design3D Modeling3D AnimationProp DesignProp ModelingVehicle Modelingstylized design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Premiere
Premiere