My name is David, I am 3D Artist and Digital Content creator from Belgium.
Im a 2022 Graduate at Digital Arts and Entertainment - Howest University of Applied Sciences (Belgium) in the Bachelor of Game Graphics Production.
Software knowledge:
- Unreal Engine 4 & 5
- Unity Engine
- Substance Designer and Painter
- Autodesk 3DSMax and Maya
- Blender
- Zbrush
- Adobe Photoshop and PremierPro
- Agisoft Photogrammetry software
- Team management software (Trello, HacknPlan, TeamGant, Jira)
- Source control software (Perforce)
Skills:
Core strengths: environment design, technical design, modeling: props, stylized assets, vehicles, knowledge of the whole game asset pipeline
Modeling: low, mid and high poly workflows, UV mapping, optimization
Texturing: PBR pipeline, normal baking, texture map creation, modular, and procedural workflows
Animation: mechanical animation and rigging, animation for game art
Game engines: advanced understanding of Unreal Engine 4 (Visual scripting, shaders, game pipeline)
Basic understanding of Unity
Photogrammetry pipeline: from photographs to game-ready assets
See my work also on instagram: https://www.instagram.com/3_ddave/